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VacuityMechanica

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It's been a while since my last entry. Working on this and that, dealing with this and that, looking for this and that. You know, busy busy.

But what's everyone's opinion on kickstarter? I've heard some people love it, some people hate it, but I've never really payed attention to either argument before.

The reason I'm asking is because I'm penning a tabletop RPG and I'm wondering if I should go pro with it, kickstart some cash, and hire an artist for the rule book.

The RPG is a simplified DnD based project, using a d10 (10 sided dice) as the main dice for skill/ability rolls. It's set in an alternate 1950, where in 30 years ago a cult of magic users opened a portal that lead a race of sentient insects to invade earth. Neither side won, but the bulk of the insects withdrew the bulk of their forces. Small bands roam everywhere, though, and mankind is few in number and struggling to rebuild. Earth culture is still visually reminiscent of 1920's flapper culture, with elements of dieselpunk.

But I'm not sure if I ultimately want to do a kickstarter to produce pro, or if I just want to go indie and produce the rules for free, potentially without art or maps yet. I do consider the art to be an important part of a tabletop game, as it helps set the mood a lot better imo.
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Almost 8 months, no update or signs of life! Don't worry, I'm still alive and kicking. :3

My work as a dev still goes on over at Somnova Studios, although our site has changed. I'm slotted in as editor after I stepped down as the path writer for the character Jeanne (who I did design). As an editor I mostly sit around and provide moral support, as the rest of the team is more than efficient enough with grammar and spelling in the first place, which actually makes me feel a bit like a third wheel, actually.

Edit: Forgot the link to the new site.

Forum: somnovastudios.org/forum/index…

Blog: somnovastudios.blogspot.com.au…

Still, not needing to focus on them as much means that I can apply my mental stains elsewhere, like looking for a job. The last year it's been the same, sadly; don't have enough experience to get a job, can't get experience because I don't have a job. :s

REGARDLESS, I SHALL CONTINUE MY EFFORTS!


Aside from that I'm getting into the habit of going to the gym to help myself loose weight. I do feel my girth is costing me the occasional job in and of itself.


Next, I'm thinking of starting up a game project separate from my work/involvement of Missing Stars at Somnova Studios. I've not finalize any idea's yet, but I am feverishly on jotting down ideas, seeing how they stand by themselves, mixed together, and so fourth. It'll naturally be a small indie game, probably set in space, and might be kickstarter funded. Provided of course I can come to an idea about what I want.

I'm fairly confident I will, though.

Edit: I'm trying to learn C++ as well.

And lastly, finally, we get to me, personally. No, I'm not doing 3d anymore. After a small (read: large) crisis of identity I found that not to be something I wanted to follow, instead opting to play to my true advantage; game direction, ie coming up with worlds, ideas, telling people how it should play and look. Time will tell whether or not I have the skill to follow such a career path, but I remain optimistic about both my chances and myself in general.

Ever since the aforementioned small (read: large) identity crisis I decided that I no long want to be stagnant or self-doubting, so I'm cutting back as much as possible on those fronts. :la:

Edit again: Expect me to clean up my gallery as well. I'm not going to delete anything, just move it over to scraps. I'm gonna also have to look for a new ID, because I've started to groom myself a lot better than I did in the current one. :s

And a belated 'hello!' to you all. Sorry if I'm spamming your inbox with all these updates too my journal! D:
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Yes, I'm still alive!

I've been writing for an indie game that's been trotting along for the last month now, and we've gone full public with this: somnova.blogspot.com.au/ - silhouetted Chibi versions of the main girls in the story.

It's a Visual Novel game, which for those who don't know, is essentially a choose-your-own-adventure romance book: the videogame. The short of it is that we where all inspired by the game Katawa Shoujo (KS). Said inspiration has lead us to make our own Visual Novel, but set with Mental Disorders and such (note that we're taking lengths to avoid anything exploitable).

You can check out the forums here: mentarushoujo.forumotions.com/

And you can see some of the (very) old concept art here: mentarushoujo.forumotions.com/…


I started off as one of the potential path writers, but now I am comfortable sitting as half of the editing team. It's going to be a long project, years long, and it's going to be released for free and such. There's dozens of reasons why we're making this game, but I'm too tired to list them all here right now. Suffice to say whilst KS inspired us to make this game, the reasons we're making it isn't to ride the fame of KS.

So... yeah. There's that. I'm not dead and such, just busy. :D
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Got Skyrim.

1 min read
Gettin' my Nord on, so I'll be back in one year

:stare:
















:iconfuckthatbitchplz:

I ain't even kidding!

:iconawwyeaplz:
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Couldn't stand his technology (outside Apples desktop computers) as everything they release was outdated tech, but he built a technological empire like no other and worked up until the day he died.

Gotta respect a man for that.
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Featured

Opinion on kickstarter? by VacuityMechanica, journal

Long time, no update by VacuityMechanica, journal

Writing/Editing for Somnova. by VacuityMechanica, journal

Got Skyrim. by VacuityMechanica, journal

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